Game analytics you can ask in plain English.
Ask your AI coding agent about retention, funnels and player segments. LensGlint turns the answer into charts your whole team can use.
> /lens-analyze D1 and D7 retention for players who completed the tutorial
● start: tutorial_complete · return: any event · daily cohorts
Cohort 1 D1 46% D7 21%
Cohort 2 D1 42% D7 18%
Cohort 3 D1 48% D7 24%
Cohort 4 D1 40% D7 17%
✓ saved card "D1/D7 retention after tutorial" to the AI inbox| Cohort | D1 | D3 | D7 | D14 |
|---|---|---|---|---|
| Cohort 1 | 44% | 30% | 20% | 13% |
| Cohort 2 | 42% | 29% | 18% | 12% |
| Cohort 3 | 46% | 31% | 21% | 14% |
| Cohort 4 | 45% | 30% | 19% | – |
The problem
Generic BI wasn't built for games.
Every question is a SQL ticket
Producers wait on a data person for answers they need today.
Game analysis is hand-built
Retention, funnels and segments have to be stitched together by hand in general-purpose BI.
Parameters get buried
Event parameter limits push fields into JSON blobs — and then nobody can analyse them.
How it works
From question to dashboard without a SQL ticket.
- 1
Ask
Ask in your agent
Use /lens-analyze in Claude Code — or call the same tools from any MCP client.
- 2
Query
Run it on your events
LensGlint runs a structured query or read-only SQL against your event data.
- 3
Save
Keep the answer
Results become cards with the chart, the interpretation and the query behind it.
- 4
Share
Share with the team
Cards come together as dashboards your team opens in the browser.
Analysis models
The four questions every game team asks.
Events
Any event by any dimension, with counts, uniques, sums and averages over time.
Retention
Cohort matrices from any start event to any return event, by day.
Funnels
Step-by-step conversion within a time window you choose.
Segments
Find players by what they did — or didn't do.
tutorial_complete100%level_start86%level_complete64%purchase7%
For the whole team
Answers that outlive the conversation.
Cards you can trust
Every card keeps its chart, its interpretation and the query that produced it.
An inbox for AI output
New results land in an inbox first; you decide which dashboard they belong on.
Personal and team spaces
Draft in your own space, then publish to the team when it is ready.
Your events, understood
A semantic layer built for game telemetry.
Event and property catalogue
One place for what every event and property means.
Virtual properties
Declare fields packed into JSON parameters as virtual properties and analyse them like any other.
Readable values
Map internal codes to display names, so charts read like the game.
Built to be trusted
Your data stays yours.
Bring your own AI
LensGlint never calls an AI provider. Analysis happens in your own agent.
Read-only SQL
Explore freely: queries from agents and people are read-only.
Isolated projects
Each game's data is kept separate from every other project.
Org, studio and project roles
Grant access at the level that matches how your studio works.
Your infrastructure
Designed to run in your own cloud.
Data source
v1 works with the Firebase Analytics export to BigQuery.
In internal alpha on live mobile games.
FAQ
Questions, answered.
Which AI tools does it work with?
Claude Code is supported first-class, including the /lens-* slash commands. Any client that supports stdio MCP servers — such as Cursor, Codex or Windsurf — can call the same tools.
Does LensGlint send my data to an AI provider?
No. LensGlint itself never calls an AI provider. Analysis happens in your own agent, under the terms of the AI provider you already use; the agent sees the query results you ask it to work with.
What data sources are supported?
v1 works with the Firebase Analytics export to BigQuery.
When can we use it?
LensGlint is in internal alpha. We will invite studios from the waitlist in small groups.
How much will it cost?
Pricing will be shared with early-access studios.
Early access
Get early access to LensGlint.
Tell us about your studio, your games, your analytics stack and your team. We'll be in touch as we open up the alpha.
Join the waitlist